The thing about game trailers is that while they can really sell a game, if your trailers shoot so much farther than your game ever will, you’re probably setting your fans up for some major disappointment. A good trailer can truly make a game, but even an amazing trailer can do more damage if it shows the wrong things.
After the first day of E3, a couple of things have really stood out (Microsoft blew it, Sony on the rebound), but more than anything two trailers caught my attention.
Naturally, the new CG trailer from The Old Republic looks amazing and, as a device for storytelling, is beyond compare. Like Brian, I liked it more than the prequel movies and I sincerely hope that they include HD versions of these trailers in one form or another when they actually get around to selling the game. But I have developed a serious problem with the trailers, especially as more details and video of the actual game are released. As nice as they are, they’re just too much smoke and mirrors (I know, shocker!). The combat will NEVER be like what we see in those trailers. Which is what we all really want, and which BioWare is selling us, and which they will never be able to deliver. Massive disenchantment ensues.
And after seeing the new information on the Advanced Classes page, it’s becoming clear that while BioWare may be forging new ground in terms of a story-driven experience, they aren’t exactly pushing any envelopes when it comes to combat. Which feels like another wasted opportunity, especially considering that games such as Vindictus have already proven that the “tried-and-true” mechanics of MMO combat don’t need to be assumed. And, honestly, if I’m standing in front of an enemy and it takes more than a single hit with a lightsaber to take them down, you’re not really providing me with the “Jedi Experience”, are you?
So, while I loved it as a Star Wars short film and as an “artifact” of lore for BioWare’s efforts, I’m really disappointed in what I’m seeing (or more accurately, not seeing) about the game.
On the other end of the spectrum was the released trailer for Kingdoms of Amalur: the Reckoning. I realize that the game on display in the video is not an MMO, but it is the precursor to 38 Studio’s upcoming MMO project, codenamed Copernicus. I think it’s safe to say that Reckoning is basically a testbed for the MMO version – build the engine, refine the gameplay, and set the stage for the world and story of Copernicus. So while the actual combat of Copernicus may not look exactly like Reckoning, I think it provides us with a safe, educated guess.
The difference between my reactions to the two trailers couldn’t be much different. While I shrugged with a “Meh.” at the TOR trailer (I don’t care how nice your CG trailer looks…SHOW ME THE GAME!), the trailer for Reckoning got me crazy-excited to get my hands on it. I’m sure that not all of what was shown was actual gameplay footage (some of it was clearly cutscenes), but enough of it was obviously showing how the actual game will play. It showed the engine at work (beautiful!) and a handful of powers/skills/manuevers from a sample of classes (the “Rogue” backstab-palm-strike at 0:55 was insane!). That is the combat I want to be playing – active and dynamic, where position, timing and choices make a difference. Something where I’m not standing still, trading two dozen blows back and forth in a race to see who falls over first. Where fighting a giant involves getting thrown around and doesn’t involve stabbing it in the toes until it dies.
Okay, so I made that last part up – so far we haven’t seen any giant fights from Reckoning. But it certainly can’t get any worse than what we’ve already been subject to from the likes of EverQuest 2, LotRO, and RIFT when it comes to battling the gigantism-inclined.
The point being, the Reckoning trailer did everything right that the TOR trailer didn’t. Don’t show me what you know I wish the game would be like, show me how it will be when I start playing! Sadly, what we’re seeing is not what we’ll get when it comes to The Old Republic. In their defense, BioWare isn’t exactly known for blazing a trail when it comes to gameplay mechanics. But you’re playing with a very dangerous crowd when you start working with the Star Wars franchise; I don’t think there is a more rabid fanbase out there. CG trailers are nice, and they might help you sell a game, but they will cut you badly when it’s apparent that you can’t deliver on the experience you set up in people’s heads!
Kingdoms of Amalur? Absolutely YES! The Old Republic? Meh.
True, I thought in many ways, this SWTOR E3 Preview trailer was a lot more exciting than the cinematic. http://www.youtube.com/watch?v=Brc49YxsfWE&feature=player_embedded
Plus, Deceived is still the best trailer, despite the awesomeness of Hope and Return. Too much going on in the new ones, the beauty of Deceived was in its simplicity.
Kingdoms of Amalur looks good, considering where they are right now in development. Naturally, I’ll have different expectations as time goes on, though, and to be honest, nothing about Kingdoms jumps out at me so far. But like I said, it’s still so early.
Don’t get me wrong, I really liked all three of the trailers (but, yes, Deceived was by far the best!). However, at this stage I need something other than CG eye candy. Anyone can put together a good cutscene trailer…
The thing about Reckoning, other than what appears to be amazing combat, is that it’s so gorgeous! I’m really hoping for a hybrid combat system of Vindictus’ action with the skill variety of, say, RIFT, but what I want more than anything is to just get in there and explore! It has that cohesive art style a la WoW but with so much more detail and imagination.
I think I’m to the point where I’m done with cinematic game trailers. They’re great to see when you’re playing a game for the first time, but as a marketing tool they’ve gotten stale. I think that’s why I’m so interested and excited about Arkham City. The recent Catwoman trailer was cinemetic but still showed gameplay.