Another Week in the Sun

This week marks our (almost) yearly family trip to Florida, so I’m pretty much out of the loop for gaming. This laptop can run LotRO, but it’s not much good for group activities. Besides, the whole thing is a good excuse to take a break and catch up on some sleep; it’s amazing how different it feels getting a nearly full night of sleep (kids still make the “full night” fairly improbable). Still, smartphones and WiFi mean we aren’t completely cut off, so keeping up with the news is still possible.

Somehow it slipped my attention that I’d be on vacation during the end of the first World Event in RIFT; normally, I’d bemoan the fact that I missed such an event, but it seems that I didn’t really miss anything and, given my gaming schedule, it’s not likely that I would have been able to get in to see the end anyway. I’m a little upset about how the whole thing played out, but mostly from the position of “detached observer”. I was barely able to accumulate enough shardstones to buy the few items I really wanted, and other than that I wasn’t particularly invested in the event. I was more interested in it as a concept – that it seemed technically feasible and demonstrated Trion’s intentions.

I’ve ponied up for the Founder’s Pricing (which, to be honest, is pretty tame compared to LotRO‘s Founder’s deal) and subbed for the next three months, which I would have done even without the River of Souls. However, it seems that Trion really has fumbled for the first time. But possibly not for reasons fully within their control; the “Bring a Friend” weekend was probably planned well in advance, and the unexpected delay in releasing Phase 2 just created a truly unfortunate set of circumstances; despite giving “priority access” to subscribers, once a visitor is actually in the game, I imagine that Trion would not kick them out for a paying customer.

While I agree with Syncaine about the overall response from players (outrageous entitlement and completely undue rage), I do have two points where I disagree. First, technical issues prevented players who wanted to play and were online at the time from entering the game world. That’s not the fault of players, is a pretty straightforward problem, and is an issue that Trion needs to address.

The second issue is much larger, and it’s something that makes me think twice about long-term investment in RIFT – the nature of dynamic events and exactly how far Trion wants to take the “dynamic” nature of the game. Syncaine is right – it’s just not reasonable (but then again, how often are we reasonable in our demands?) for players to laud Trion for providing a more dynamic world, while at the same time screaming about that same dynamic content not being available to them at any time they choose to log in. It’s an issue that Trion will have to work hard to tackle – how do you make a truly dynamic world, one that’s always changing, while at the same time providing equal opportunity and access to all players no matter what time of day/week/month they choose to log in? It would seem that one cannot accommodate the other.

My guess is that there are a lot of conversations about this very topic going on right now; Trion has already acknowledged their missteps and seems to realize the nature of their error. My guess would be that, in the future, “dynamic content” will fall into one of a few categories:

  • World Events – these will come and go, but each phase will last several days or weeks instead of being as brief as the final phases of River of Souls.
  • “One offs” – these will be very short events (days or even hours) that have minimal impact on the world, almost no real benefit (i.e. loot drops/currencies), but provide the “living world” feel and are fun for those who experience them.
  • Rifts/Invasions – these are well established and will continue as they always have.
  • Something else(?)

It will be interesting to see the outcome, and considering that the next World Event is probably right around the corner, I think we’ll see how their design decisions have shifted based on this first event.

In other news (for the games I play!), Turbine announced the Fourth Anniversary Celebration. I’m always a fan of Turbine’s events, but this one just seems like more of the same. Not to mention that it’s apparently quite a grind (when Goldenstar decides to skip, you know there are issues). The mount is nice, and I’ll certainly be working towards it, and I’ve always liked the “Beer Battle” (I still have a title to achieve, if this is the same mini-game as what’s in the seasonal festival), but nonetheless it seems like there is a distinct lack of content to motivate participation. I know that they can’t “hit one out of the park” every time, but after the rather bland Spring Festival, I was hoping for something a bit…more. Four years is an achievement, but not exactly an easy milestone to promote – it’s not a multiple of five. I’m hoping that they really pull out the stops for next year!

That’s about it for now. Back to the beach!

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