Now with more manifesto!
ArenaNet opened up their blog today with a strong statement:
“Our games aren’t about preparing to have fun, or about grinding for a future fun reward. Our games are designed to be fun from moment to moment.”
That pretty much sums it up, and, for me, it’s the most important point being made. The entire post is a great read, and if you’re a fan of Guild Wars, or looking forward to GW2, I definitely recommend it. Also, Bio Break has a good summary of the major points; check it out.
A few things jumped out at me as I read through it. First and foremost, it really seems like ArenaNet has embraced the idea of streamlining the gaming “process”. The biggest to me was “encouraging” socialization without forcing it into a specific mechanic. From the description, it sounds like the process of formalized grouping has taken a back seat, and the game will automatically recognize a player’s contribution to a situation, and reward them appropriately. At the very least it seems like it will mitigate the competition for grinding mobs. At best, it will enhance the experience by actively rewarding players who come to each other’s rescue. It’s a great idea, and I’m going to love seeing how it plays out. They’ve borrowed a few ideas from their colleagues, such as public quests, a personal story, and more dynamic combat, but seem to, again, be defining their game on their own terms. Considering that the original Guild Wars is a uncontested success, this only means good things for fans of the game and the genre.
They’re also adding in some of the traditional RPG elements I really miss in the original game. Or so they say. Either way, it’s looking really good. As if I wasn’t excited enough, now I’m practically frothing at the mouth to try this game.