The thing about game trailers is that while they can really sell a game, if your trailers shoot so much farther than your game ever will, you’re probably setting your fans up for some major disappointment. A good trailer can truly make a game, but even an amazing trailer can do more damage if it shows the wrong things.
Naturally, the new CG trailer from The Old Republic looks amazing and, as a device for storytelling, is beyond compare. Like Brian, I liked it more than the prequel movies and I sincerely hope that they include HD versions of these trailers in one form or another when they actually get around to selling the game. But I have developed a serious problem with the trailers, especially as more details and video of the actual game are released. As nice as they are, they’re just too much smoke and mirrors (I know, shocker!). The combat will NEVER be like what we see in those trailers. Which is what we all really want, and which BioWare is selling us, and which they will never be able to deliver. Massive disenchantment ensues.
And after seeing the new information on the Advanced Classes page, it’s becoming clear that while BioWare may be forging new ground in terms of a story-driven experience, they aren’t exactly pushing any envelopes when it comes to combat. Which feels like another wasted opportunity, especially considering that games such as Vindictus have already proven that the “tried-and-true” mechanics of MMO combat don’t need to be assumed. And, honestly, if I’m standing in front of an enemy and it takes more than a single hit with a lightsaber to take them down, you’re not really providing me with the “Jedi Experience”, are you?
So, while I loved it as a Star Wars short film and as an “artifact” of lore for BioWare’s efforts, I’m really disappointed in what I’m seeing (or more accurately, not seeing) about the game.
On the other end of the spectrum was the released trailer for Kingdoms of Amalur: the Reckoning. I realize that the game on display in the video is not an MMO, but it is the precursor to 38 Studio’s upcoming MMO project, codenamed Copernicus. I think it’s safe to say that Reckoning is basically a testbed for the MMO version – build the engine, refine the gameplay, and set the stage for the world and story of Copernicus. So while the actual combat of Copernicus may not look exactly like Reckoning, I think it provides us with a safe, educated guess.
The difference between my reactions to the two trailers couldn’t be much different. While I shrugged with a “Meh.” at the TOR trailer (I don’t care how nice your CG trailer looks…SHOW ME THE GAME!), the trailer for Reckoning got me crazy-excited to get my hands on it. I’m sure that not all of what was shown was actual gameplay footage (some of it was clearly cutscenes), but enough of it was obviously showing how the actual game will play. It showed the engine at work (beautiful!) and a handful of powers/skills/manuevers from a sample of classes (the “Rogue” backstab-palm-strike at 0:55 was insane!). That is the combat I want to be playing – active and dynamic, where position, timing and choices make a difference. Something where I’m not standing still, trading two dozen blows back and forth in a race to see who falls over first. Where fighting a giant involves getting thrown around and doesn’t involve stabbing it in the toes until it dies.
Okay, so I made that last part up – so far we haven’t seen any giant fights from Reckoning. But it certainly can’t get any worse than what we’ve already been subject to from the likes of EverQuest 2, LotRO, and RIFT when it comes to battling the gigantism-inclined.
The point being, the Reckoning trailer did everything right that the TOR trailer didn’t. Don’t show me what you know I wish the game would be like, show me how it will be when I start playing! Sadly, what we’re seeing is not what we’ll get when it comes to The Old Republic. In their defense, BioWare isn’t exactly known for blazing a trail when it comes to gameplay mechanics. But you’re playing with a very dangerous crowd when you start working with the Star Wars franchise; I don’t think there is a more rabid fanbase out there. CG trailers are nice, and they might help you sell a game, but they will cut you badly when it’s apparent that you can’t deliver on the experience you set up in people’s heads!
Kingdoms of Amalur? Absolutely YES! The Old Republic? Meh.