If you’re reading this, I probably don’t need to tell you that this week is the E3 Expo in Los Angeles (probably video gaming’s biggest convention in terms of developer participation and announcements). Appropriate then, that I’m starting the week off talking about hype…begin Hype Week!
This past weekend was a long one for me; we had a significant software update to the system for which I share responsibility; upgrades of this nature typically involve long hours as we try to get a lot of things done during a very short windows that our users have agreed is an acceptable downtime. The last two days were no exception. After putting in nearly a normal work week (for us 37.5 hour-a-week “drones”) over two days, I’m tired but sufficiently pleased at what we got done. Higher education might not be the most exciting or “forward thinking” in terms of technology, but you really can’t complain about the schedule – one weekend a year is well worth it. Mission accomplished.
What this weekend did allow me to do is catch up on some reading. The silver lining to doing major BI system upgrades is that most of the steps entail a nice chunk of work followed by a lengthy downtime as the systems crunch through their processes. So I caught up on some GW2 reading.
Basically, I stopped paying much attention to Guild Wars 2 after they announced the Ranger. By that time I was sufficiently sold that the game was going to be well worth the investment; ArenaNet could have stopped there and already guaranteed my pre-order for the Collector’s Edition. Plus, I’ve had a really averse reaction to The Hype recently and, honestly, I don’t follow the MMOs or games I’m most looking forward to anymore. At least, not through official channels. Basically, if I want to know about TOR I read MMOGamerChick and if I want to know about Guild Wars 2 I read Kill Ten Rats (I actually read many others, but I find their thoughts and opinions have really meshed with mine in the past).
With all that “downtime” staring me in the face in 20 to 30 minute chunks, and no energy to muster for other projects, I figured I would bite the bullet, dive in, and really catch up on the GW2 information I’d intentionally tried to ignore.
Now I’m excited.
I blame the reveal of the Engineer. I managed to hold out through Norn Week and even through the reveal of The Thief. But the Engineer broke me. Not that I’m interested so much in the class as much as that the Engineer is such a divergence from what I expected. The first hard evidence of exactly how much the world of Tyria has changed since the first game. And it’s the most striking evidence (in my mind) of how much the developers have changed, and are hoping to change, about the way we play.
Some quick thoughts:
- It’s not about solo or group play, it’s just about playing. Between the already-stated flat leveling curve (can it really be called a curve?) and the obvious self-sufficient nature of all the classes, it’s clear that ArenaNet has kept the solo player in mind. However, from what I’ve seen so far the classes complement each other so well that seeing what’s possible when working together is reason enough to group up. If the “dynamic content” can truly scale up and down, effectively and seamlessly, so as to always keep things challenging then ArenaNet has something truly game changing.Most times I log in to an MMO, I’ve already determined what my focus will be for that session – solo questing, group content, crafting, reputation, etc. It takes the adventure out of it a little bit. Why can’t I just log in and “see what happens”? RIFT does this somewhat, and GW2 seems to be going that route too.
- The combat looks terrific. I always liked the combat in Guild Wars because it was a lot more fast-paced and strategic than many of its brethren. When you can only bring 8 skills into play at once, combat becomes more about position, prioritizing targets, and superior strategy. Combat just seems a lot more active; hopefully Guild Wars 2 (and the crop of action-oriented MMOs that are approaching) have brought an end to the era of toe-to-toe, ‘mano-a-monster’ fighting that’s really just about clicking the right button out of 40 or more, at the right time. Add to this the skill-swapping that occurs with changing weapons and players can still adapt on the fly.
- This looks like the game I wanted Guild Wars to be. There have always been things about Guild Wars that I’ve absolutely loved – in particular, the lore, the class system, and especially the visuals. But the game could never really hook me like other MMOs and I’ve always ended up playing in small chunks of time (I’ve never even finished Nightfall or even purchased Eye of the North. Mostly it’s because of the highly instanced nature of the game. While instancing the adventure areas makes possible some of what Guild Wars does best, it’s hard to complain. But being separated from the population at large just kept it from clicking. Guild Wars 2 is looking like it has the best of both – everything I loved about the original with a more open world that still allows ArenaNet to create the experiences they want.
As you can tell, ArenaNet has me. I was excited for Guild Wars 2 and there was never any doubt about playing it. But now I am well and truly slavering at the bit to get my hands on this game. *sigh*